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- < I have no idea. I can't find any specs on how to map the sky correctly.
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- I read somewhere that when turning 360 degrees the sky should be scrolled
- 1024 pixels. My guess would be that 256 pixels wide should be stretched out
- on the 320 screen, the sinus thing it is bend in I dont know anything of
- thought. The higth is not stretched in anyway when 200 pixels high, just
- looped, making the uggly texture repeat sometimes found in Doom ][.
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- Hope this may help :)
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- mvh
- PeyloW of T.O.Y.S.
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